Visual Effects (VFX) Training Institute in Bangalore

A Full-time Diploma in Animation (With Specialization)

  • Foundational 3D education across multiple areas of study
  • Technical training with a focus on tools, concepts, and pipeline
  • Opportunities to create and collaborate on demo reel projects
  • Course training in digital medium
  • Production style training
  • Internship / placement assistance

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120 Students
Enrolled
120 Hours of
Training
10 Core
Modules
50+ Seminars
Organised
CG Modeling Training Institute

About CG Modeling

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This course begins with foundations of art and color theory. Along with traditional drawing, the student learns to draw and color objects, environments, and characters using a digital pen tablet. The student will explore dynamics and simulate effects like fire, water, smoke, and dust. The student will be exposed to creating stock elements that are generally used in VFX compositions. The student will also be trained extensively on topics like the particle system, rigid body simulations,fluid dynamics, cloth, hair and fur simulations. The student shall also be taught essential compositing techniques to enhance and correct color, add CGI elements to live action footages create and edit title animations. Through a series of hands-on exercises, the student learns cutting-edge techniques such as rotoscoping, 2D and 3D tracking, stabilizing camera shake, chroma keying, and wire removal. The student shall acquire a thorough understanding of the pipeline pertaining to production FX and visual FX.

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Eligibility Criteria

  • The student should be of minimum 16 years of age
  • Minimum Qualification: 10th grade and above
  • Must have basic computer knowledge
  • Must have lots of passion
Student Works

Creatives by Student for Animation

2 Year Curriculum

Professional Diploma Program in CG Animation

TERM I

  • History of animation
  • Overview of production pipeline
  • Fundamentals of art and design
  • Photoshop for digital production
  • Object drawing for animation
  • Perspective drawing for animation I
  • Colour theory and light in art I

TERM II

  • Figure study for animation
  • Zoological drawing for animation
  • Colour theory and light in art II
  • Perspective drawing for animation II
  • Camera shots and angles
  • Storyboarding

TERM III

  • Fundamentals of 3D
  • Modeling & shading basics
  • Rigid body simulations
  • Soft body simulations
  • Particle simulations
  • Matte painting

TERM IV

  • Cloth simulations
  • Hair and fur simulations
  • Fluid dynamics simulations
  • Bifrost and bullet physics simulations
  • Lighting and rendering I
  • Compositing I

TERM V

  • Compositing II
  • Shooting live action plates
  • Chroma keying and wire removal
  • Camera tracking
  • Match moving
  • Rotoscoping
  • Lighting and Rendering II
  • Showreel Planning

TERM VI

  • Resume building
  • Batch rendering and compositing
  • Video editing fundamentals
  • Final showreel development
  • Internship / Placement assistance

Career Pathways

Opportunities After Course Completion

Animator

Character Animator

Concept Artist

3D Modeler

Digital Painting

Rigging Artist

Game Designing

Texturing Artist

Lighting Artist

VFX Artist

Stop Motion Animator

Production Management

Photos of Our Center

Infrastructure

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