CG Modeling Training Institute in Bangalore

A Full-time Diploma in Animation (With Specialization)

  • Foundational 3D education across multiple areas of study
  • Technical training with a focus on tools, concepts, and pipeline
  • Opportunities to create and collaborate on demo reel projects
  • Course training in digital medium
  • Production style training
  • Internship / placement assistance

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120 Students
Enrolled
120 Hours of
Training
10 Core
Modules
50+ Seminars
Organised
CG Modeling Training Institute

About CG Modeling

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This course begins with foundations of art and color theory. Along with traditional drawing, the student learns to draw and color objects, environments, and characters using a digital pen tablet. With a thorough understanding of storyboarding, the student moves on to 3D modeling using art and design principles. The student learns to model by creating household objects, progresses to create props and environments for animation and finishes with a high-quality character as well as hard surface models. By using a pressure sensitive digital tablet, the student is taught the basics of digital sculpting. The student starts with sculpting simple props, moves on to sculpting details for environment and finishes with creating his own stylized characters. The student shall also explore various production concepts for lighting the shots efficiently.

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Eligibility Criteria

  • The student should be of minimum 16 years of age
  • Minimum Qualification: 10th grade and above
  • Must have basic computer knowledge
  • Must have lots of passion
Student Works

Creatives by Student for Animation

2 Year Curriculum

Professional Diploma Program in CG Animation

TERM I

  • History of animation
  • Overview of production pipeline
  • Fundamentals of art and design
  • Photoshop for digital production
  • Object drawing for animation
  • Perspective drawing for animation I
  • Colour theory and light in art I

TERM II

  • Figure study for animation
  • Zoological drawing for animation
  • Colour theory and light in art II
  • Perspective drawing for animation II
  • Camera shots and angles
  • Storyboarding

TERM III

  • Animatic creationPrinciples of animation in 2D
  • Character animation in 2D
  • Fundamentals of 3D
  • Rigging toolset
  • Setting keyframes
  • Graph editor and its applications

TERM IV

  • Prop rigging
  • Mel and python basics
  • Character rigging
  • Animation shot planning
  • CG prop animation
  • Storytelling with animation
  • Dope sheet and its applications

TERM V

  • CG character animation basics
  • Animation cycles
  • Animation Layers
  • Animating with dialogue
  • Acting for animation
  • Advanced animation
  • Showreel planning

TERM VI

  • Resume building
  • Batch rendering and compositing
  • Video editing fundamentals
  • Final showreel development
  • Internship / Placement assistance

Career Pathways

Opportunities After Course Completion

Animator

Character Animator

Concept Artist

3D Modeler

Color Key Artist

Effects Animator

Cartoonist

Flash Animator

Video Game Design

Inbetweener

Stop Motion Animator

Storyboard Artist

Placement

Our Students Works In

google

amazon

yahoo

accenture

kpmg

Photos of Our Center

Infrastructure

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