Graphic and Visual Design Training Institute in Bangalore

  • Foundational 3D education across multiple areas of study
  • Technical training with a focus on tools, concepts, and pipeline
  • Opportunities to create and collaborate on demo reel projects
  • Course training in digital medium
  • Production style training
  • Internship / placement assistance

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120 Students
Enrolled
120 Hours of
Training
10 Core
Modules
50+ Seminars
Organised
Graphic and Visual Design

About Graphic and Visual Design

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Designers today are not only sought to visually communicate but to also solve problems and maximize user experience. Students build a strong foundation in design elements and principles – typography, Color, layout, and more by creating everything from identity (logos and branding), publications (magazines, newspapers and books), print advertisements, posters, billboards, website graphics and elements, signs and product packaging. You learn not only to use colours but also understand why you should be using them.

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Eligibility Criteria

  • The student should be of minimum 16 years of age
  • Minimum Qualification: 10th grade and above
  • Must have basic computer knowledge
  • Must have lots of passion
Student Works

Creatives by Student for Animation

2 Year Curriculum

Graphic and Visual Design

TERM I

  • History of animation
  • Overview of production pipeline
  • Fundamentals of art and design
  • Photoshop for digital production
  • Object drawing for animation
  • Perspective drawing for animation I
  • Colour theory and light in art I

TERM II

  • Figure study for animation
  • Zoological drawing for animation
  • Colour theory and light in art II
  • Perspective drawing for animation II
  • Camera shots and angles
  • Storyboarding

TERM III

  • Animatic creationPrinciples of animation in 2D
  • Character animation in 2D
  • Fundamentals of 3D
  • Rigging toolset
  • Setting keyframes
  • Graph editor and its applications

TERM IV

  • Prop rigging
  • Mel and python basics
  • Character rigging
  • Animation shot planning
  • CG prop animation
  • Storytelling with animation
  • Dope sheet and its applications

TERM V

  • CG character animation basics
  • Animation cycles
  • Animation Layers
  • Animating with dialogue
  • Acting for animation
  • Advanced animation
  • Showreel planning

TERM VI

  • Resume building
  • Batch rendering and compositing
  • Video editing fundamentals
  • Final showreel development
  • Internship / Placement assistance

Career Pathways

Opportunities After Course Completion

Animator

Character Animator

Concept Artist

3D Modeler

Digital Painting

Rigging Artist

Game Designing

Texturing Artist

Lighting Artist

VFX Artist

Stop Motion Animator

Production Management

Photos of Our Center

Infrastructure

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