Game Art Training Institute in Bangalore

A Full-time Diploma in Animation (With Specialization)

  • Foundational 3D education across multiple areas of study
  • Technical training with a focus on tools, concepts, and pipeline
  • Opportunities to create and collaborate on demo reel projects
  • Course training in digital medium
  • Production style training
  • Internship / placement assistance

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120 Students
Enrolled
120 Hours of
Training
10 Core
Modules
50+ Seminars
Organised
Game Art Training Institute

About Game Art

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This course begins with the history of traditional and electronic games, foundations of art and color theory. Along with traditional drawing, the student learns to draw and color objects, environments, and characters using a digital pen tablet. The student will explore the game development process such as understanding the design document, game theory, mechanics of various game aspects, scheduling and project management. The student will learn to create 3D assets and import them into a game engine for fast prototyping. Through a series of hands-on exercises, the student understands the nuances of 2D and 3D asset creation for games and cinematic.

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Eligibility Criteria

  • The student should be of minimum 16 years of age
  • Minimum Qualification: 10th grade and above
  • Must have basic computer knowledge
  • Must have lots of passion
Student Works

Creatives by Student for Animation

2 Year Curriculum

Professional Diploma Program in CG Animation

TERM I

  • History of games
  • History of video games
  • Overview of game production pipeline
  • Fundamentals of art and design
  • Photoshop for digital production
  • Object drawing for animation
  • Perspective drawing for games I

TERM II

  • Figure study for games
  • Zoological drawing for games
  • Color theory and light in art
  • Perspective drawing for games II
  • Game design document and process
  • Storyboarding a game trailer

TERM III

  • Fundamentals of 3D in Maya
  • Modeling props in Maya
  • Modeling environments in Maya
  • Modeling characters in Maya
  • Unwrapping in Maya
  • Understanding game engine I

TERM IV

  • Fundamentals of 3D
  • Modeling props
  • Modeling Environments
  • Modeling characters
  • Unwrapping
  • Understanding game engine II

TERM V

  • Texture creation in Photoshop
  • Texture creation using substance painter
  • Understanding color, diffuse, specular, gloss, occlusion
  • Applying texture maps on the assets
  • Prototyping using Marmosat toolbag/Keyshot
  • Importing assets into game engines

TERM VI

  • Resume building
  • Batch rendering and compositing
  • Video editing fundamentals
  • Final showreel development
  • Internship / Placement assistance

Career Pathways

Opportunities After Course Completion

Animator

Character Animator

Concept Artist

3D Modeler

Digital Painting

Rigging Artist

Game Designing

Texturing Artist

Lighting Artist

VFX Artist

Stop Motion Animator

Production Management

Photos of Our Center

Infrastructure

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