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Game Art

PROFESSIONAL PROGRAM IN DIGITAL PRODUCTION

GAME ART

A Full-time Diploma in Animation

KEY TAKEAWAYS FROM THIS COURSE

  • Foundational 3D education across multiple areas of study

  • Technical training with a focus on tools, concepts, and pipeline

  • Opportunities to create and collaborate on demo reel projects

  • Course training in digital medium

  • Production style training

  • Internship / placement assistance

This course begins with the history of traditional and electronic games, foundations of art and color theory. Along with traditional drawing, the student learns to draw and color objects, environments, and characters using a digital pen tablet. The student will explore the game development process such as understanding the design document, game theory, mechanics of various game aspects, scheduling and project management. The student will learn to create 3D assets and import them into a game engine for fast prototyping. Through a series of hands-on exercises, the student understands the nuances of 2D and 3D asset creation for games and cinematic.

ENQUIRE NOW

2 YEARS

FULL-TIME

PROGRAM

ELIGIBILITY CRITERIA

  • The student should be of minimum 16 years of age

  • Minimum Qualification: 10th grade and above

  • Must have basic computer knowledge

  • Must have lots of passion

2 YEAR CURRICULUM

NOTE: THIS IS A SAMPLE CURRICULUM AND IS SUBJECT TO CHANGE.

TERM I

  • History of games

  • History of video games

  • Overview of game production pipeline

  • Fundamentals of art and design

  • Photoshop for digital production

  • Object drawing for animation

  • Perspective drawing for games I

TERM II

  • Figure study for games

  • Zoological drawing for games

  • Color theory and light in art

  • Perspective drawing for games II

  • Game design document and process

  • Storyboarding a game trailer

TERM III

  • Fundamentals of 3D in Maya

  • Modeling props in Maya

  • Modeling environments in Maya

  • Modeling characters in Maya

  • Unwrapping in Maya

  • Understanding game engine I

TERM IV

  • Fundamentals of 3D

  • Modeling props

  • Modeling Environments

  • Modeling characters

  • Unwrapping

  • Understanding game engine II

TERM V

  • Texture creation in Photoshop

  • Texture creation using substance painter

  • Understanding color, diffuse, specular, gloss, occlusion

  • Applying texture maps on the assets

  • Prototyping using Marmosat toolbag/Keyshot

  • Importing assets into game engines

TERM VI

  • Resume building

  • Batch rendering and compositing

  • Video editing fundamentals

  • Final showreel development

  • Internship / Placement assistance

TAKE THE NEXT STEP TOWARDS A SUCCESSFUL CAREER

CONTACT

US

T: +91 80 430 260 24

M: +91 95136 31336

E: info@creativealchemist.in

VISIT

US

#57, 2nd Floor, 18th Main, 36th Cross, Jayanagar 4th 'T' Block, Bengaluru - 560 041

Monday - Friday 09:00 - 18:30

Saturday 09:00 - 17:00

 

TELL

US