CG Animation Training Institute in Bangalore

A Full-time Diploma in Animation (With Specialization)

  • Foundational 3D education across multiple areas of study
  • Technical training with a focus on tools, concepts, and pipeline
  • Opportunities to create and collaborate on demo reel projects
  • Course training in digital medium
  • Production style training
  • Internship / placement assistance

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120 Students
Enrolled
120 Hours of
Training
10 Core
Modules
50+ Seminars
Organised
CG Animation Course

About CG Animation

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This course begins with foundations of art and colour theory. Along with traditional drawing, the student learns to draw and colour objects, environments, and characters using a digital pen tablet. The student learns the nuances of storyboarding and animatic. After completing the fundamentals of 3D, the student transitions into the animation phase. Digital 2D and 3D animation using classical animation principles, rigging techniques, animation cycles, and body language are a few of the core topics covered. The student also learns quadruped animation and two-character interactions. Lessons begin with blocking the animation, adding variety by using animation layers, polishing by using the graph editor and dope sheet, finishing and rendering the animation with appealing quality.

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Eligibility Criteria

  • The student should be of minimum 16 years of age
  • Minimum Qualification: 10th grade and above
  • Must have basic computer knowledge
  • Must have lots of passion
Student Works

Creatives by Student for Animation

2 Year Curriculum

Professional Diploma Program in CG Animation

TERM I

  • History of animation
  • Overview of production pipeline
  • Fundamentals of art and design
  • Photoshop for digital production
  • Object drawing for animation
  • Perspective drawing for animation I
  • Colour theory and light in art I

TERM II

  • Figure study for animation
  • Zoological drawing for animation
  • Colour theory and light in art II
  • Perspective drawing for animation II
  • Camera shots and angles
  • Storyboarding

TERM III

  • Animatic creationPrinciples of animation in 2D
  • Character animation in 2D
  • Fundamentals of 3D
  • Rigging toolset
  • Setting keyframes
  • Graph editor and its applications

TERM IV

  • Prop rigging
  • Mel and python basics
  • Character rigging
  • Animation shot planning
  • CG prop animation
  • Storytelling with animation
  • Dope sheet and its applications

TERM V

  • CG character animation basics
  • Animation cycles
  • Animation Layers
  • Animating with dialogue
  • Acting for animation
  • Advanced animation
  • Showreel planning

TERM VI

  • Resume building
  • Batch rendering and compositing
  • Video editing fundamentals
  • Final showreel development
  • Internship / Placement assistance

Career Pathways

Opportunities After Course Completion

Animator

Character Animator

Concept Artist

3D Modeler

Digital Painting

Rigging Artist

Game Designing

Texturing Artist

Lighting Artist

VFX Artist

Stop Motion Animator

Production Management

Photos of Our Center

Infrastructure

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